Concepts in Game Studies/COM265
Meets 3:30p-4:45p, Mondays and Wednesdays in LT209
Professor Brett Phares, LT136A
Contact: Brett.Phares@marist.edu
Office Hours: M and TH 11a-12p, 2-3p; W 2:30-3:30p
Delicious bookmarks
Overview
This course examines the emergence and development of the digital game as a major force in 21st century media. The course will focus on diverse areas including the historical, cultural and social impact of digital games, technical aspects of game design and production, and business aspects of the digital game industry. While students will play digital games, the course will emphasize the analysis, interpretation and production of digital games. Different tools will be used to create an environment that will help students to see what goes into game development, why some games are published, what the survival rate is of a title and of a career. For grading, see Assessment.
Learning Outcomes
In this course, students will:
1.Learn about the history of digital games and the workings of the digital game industry.
2.Become familiar with theories and approaches to the understanding and interpretation of digital games.
3.Become conversant with the debates surrounding digital games.
4.Apply media theories to digital game production and play.
5.Develop critical and technical skills in the evaluation and production of digital games.
6.To gain appreciation of digital games as an expressive and communicative medium; to move beyond play towards literacy.
Required Text
Understanding Video Games: The Essential Introduction (Paperback), by Simon Egenfeldt-Nielson (Author), Jonas Heide Smith (Author), Susana Pajares Tosca (Author), Routledge; 2008 [UVG]
Nintendo Wii Flash Game Creator's Guide, by Todd Perkins, McGrawHill, 2008 [Wii]
An account at ning.com; for secondary backup, use iLearn's Drop Box and/or USB 2.0 Flash Drive, min. 1GB. or DVD-RW
All weekly activity will follow the same general plan
Students will start each week with lecture and discussion on different aspects of digital games; students may present a game genre, students will play the title and then enter their experiences into their Tumblr blog [blog]. The second half of the week students will work on the practical side of game studies, learning different software applications to create and modify digital assets (images, 3D models, animation and sound), and gain experience in the pre-production process of game development, in generating ideas, storyboarding, and prototyping game ideas.
Schedule, see above
First class: Introductions, class rules and goals
Our compulsion: Why do we play games?
Account creation at ning.com, gametap.com, igda.org and GameCareerGuide.com
Read Chapter 1 “Studying video games” UVG and Chapter 1 “Flash Fundamentals” and complete all exercises and post to Drop Box in ilearn; top five games.
Other resources
Chapter 1 from Unit Analysis by Ian Bogost PDF
“Theory of Flow” by Mihaly Csikszentmihalyi
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